![]() ![]() ![]() Make sure to check the Linux directory as well. furthermore i noticed after starting the server all my changes to the ini files are reset, could it have anything to do with the automatic daily restarts? im at a complete loss here since most of the guides seem to refer to creating a local steam server, which isnt an option for me since i have no clue how to get into my router to open the ports (steam server crashes on trying to update). Originally posted by AtrociousAK47:Hi, im trying to add workshop maps to a server I rented from NFO via FTP, and so far ive gotten as far as the step where im supposed to find my cache file, as i cant seem to find any folder by the name of KF2server\KFGame\Cache. Type the code ServerSubscribedWorkshopItems=1194298302 under header and this will redirect anyone who loads the hospital map to the workshop for download.įor a more detailed version refer to the wiki here "", the number after id= is what you want to copy. Any help? Add a new section to the bottom of PCServer-KFEngine.ini config file: while the server is offline, underneath it add the custom maps you want to be downloaded from the workshop, for example we'll add hospital horrors, copy the URL of the workshop map, for hospital horrors it looks like this. The server is running and the map is loaded for me (Host), but when people who join the game who didn't previously own the map. Originally posted by Gooby:I was wondering, my brother and I are having problems making people download the map when they join our game. I was wondering, my brother and I are having problems making people download the map when they join our game. Open PCServer-KFGame.ini and add that map file name to the list of other maps just like you would do adding any other custom map.Īnd then add it to the Map Cycle too and you're done. Open it up just so you can see what the filename of the map is. Save and launch the server, you'll see Item State 0 which will begin to download the map.Ĭlose the server and go the Cache folder in KF2server\KFGame\Cache and you'll see the numbered folder downloaded. You can get the Workshop ID number from the URL when visiting a Workshop map page ![]() ServerSubscribedWorkshopItems=644068210 // Shopping Spree This where you will add Workshop map ID's. Now to scroll to the bottom and add the following Can you also explain how to do it via workshop?Īdd this line "DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload" to that section above any other"DownloadManagers=" lines. ![]() In web admin, go to map cycle and add the new map to the active cycle so people see it in the voting screen. Redirect will download the map off a redirect like: (Like if you want a map from the workshop and a different map from a redirect) Workshop is better because of compression (fast downloads) and auto updates. Originally posted by zachjd:There's two ways to implement custom maps, through Workshop or a Redirect. Best to download the map you want from the redirect. It's also important to mention that the map file you installed to the maps folder matches the file on the redirect, or the server will get a mismatch error. Last, open PCServer-KFEngine.in and find the line. You also don't need the screenshot path that many people show you do, makes no difference. Replace the map name with the name of the map you installed. Open PCServer-KFGame.ini and add this line underneath the official maps Seeing you've installed a map into the map folder, that will need to make use of a map redirect. There's two ways to implement custom maps, through Workshop or a Redirect. ![]()
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